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	<title>Comments on: Grayscale for the Greater Good</title>
	<atom:link href="http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/</link>
	<description>personal weblog of a mac geek</description>
	<pubDate>Mon, 08 Sep 2008 07:33:42 +0000</pubDate>
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		<title>By: Elliott Harris</title>
		<link>http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-3224</link>
		<dc:creator>Elliott Harris</dc:creator>
		<pubDate>Fri, 19 Jan 2007 03:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-3224</guid>
		<description>These are really neat, I'm not huge on CI, but this was a good introduction. Nice to see other Cocoa developers in the Dallas area. :)</description>
		<content:encoded><![CDATA[<p>These are really neat, I&#8217;m not huge on CI, but this was a good introduction. Nice to see other Cocoa developers in the Dallas area. <img src='http://www.losingfight.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Scott Stevenson</title>
		<link>http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-2840</link>
		<dc:creator>Scott Stevenson</dc:creator>
		<pubDate>Sun, 14 Jan 2007 15:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-2840</guid>
		<description>&lt;i&gt;I don’t get why Apple’s using their weird CIKernel instead of NVidia’s CG&lt;/i&gt;

I'm not fluent in shading languages, but I think Apple would like their API to be abstracted from any one video card (or processor).</description>
		<content:encoded><![CDATA[<p><i>I don’t get why Apple’s using their weird CIKernel instead of NVidia’s CG</i></p>
<p>I&#8217;m not fluent in shading languages, but I think Apple would like their API to be abstracted from any one video card (or processor).</p>
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		<title>By: Joachim Bengtsson</title>
		<link>http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-2828</link>
		<dc:creator>Joachim Bengtsson</dc:creator>
		<pubDate>Sun, 14 Jan 2007 12:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-2828</guid>
		<description>I don't get why Apple's using their weird CIKernel instead of &lt;a href="http://en.wikipedia.org/wiki/Cg_programming_language" rel="nofollow"&gt;NVidia's CG&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get why Apple&#8217;s using their weird CIKernel instead of <a href="http://en.wikipedia.org/wiki/Cg_programming_language" rel="nofollow">NVidia&#8217;s CG</a>.</p>
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		<title>By: Peter Hosey</title>
		<link>http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-2757</link>
		<dc:creator>Peter Hosey</dc:creator>
		<pubDate>Sun, 14 Jan 2007 05:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-2757</guid>
		<description>If you'd like (or you need) to accomodate people who don't have a Core-Image-capable GPU, you can &lt;a href="http://boredzo.org/blog/archives/2006-01-11/on-writing-image-units" rel="nofollow"&gt;write an executable Image Unit&lt;/a&gt;. Executable Image Units run on the CPU if the GPU can't do the job, so they'll work on any G4 or better.

On the other hand, while you're writing and testing the Image Unit (and before you follow the instructions in that post), you can use &lt;a href="http://developer.apple.com/softwarelicensing/agreements/imageunits.html" rel="nofollow"&gt;Apple's Image Unit validation tool&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>If you&#8217;d like (or you need) to accomodate people who don&#8217;t have a Core-Image-capable GPU, you can <a href="http://boredzo.org/blog/archives/2006-01-11/on-writing-image-units" rel="nofollow">write an executable Image Unit</a>. Executable Image Units run on the CPU if the GPU can&#8217;t do the job, so they&#8217;ll work on any G4 or better.</p>
<p>On the other hand, while you&#8217;re writing and testing the Image Unit (and before you follow the instructions in that post), you can use <a href="http://developer.apple.com/softwarelicensing/agreements/imageunits.html" rel="nofollow">Apple&#8217;s Image Unit validation tool</a>.</p>
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		<title>By: Scott Stevenson</title>
		<link>http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-2753</link>
		<dc:creator>Scott Stevenson</dc:creator>
		<pubDate>Sun, 14 Jan 2007 04:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-2753</guid>
		<description>More of this.</description>
		<content:encoded><![CDATA[<p>More of this.</p>
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		<title>By: Matt Schinckel</title>
		<link>http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-2748</link>
		<dc:creator>Matt Schinckel</dc:creator>
		<pubDate>Sun, 14 Jan 2007 02:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.losingfight.com/blog/2007/01/13/grayscale-for-the-greater-good/#comment-2748</guid>
		<description>I didn't really think too much about greyscale conversion until I started playing with Adobe Lightroom, but it's got the amazingly cool feature of being able to alter the different colour channels intensity when converting to grey.  That means you can change the relative brightness of different areas/objects within the photograph, and so on.

It's actually rather amazing how different one photo can look just by altering the channels differently.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t really think too much about greyscale conversion until I started playing with Adobe Lightroom, but it&#8217;s got the amazingly cool feature of being able to alter the different colour channels intensity when converting to grey.  That means you can change the relative brightness of different areas/objects within the photograph, and so on.</p>
<p>It&#8217;s actually rather amazing how different one photo can look just by altering the channels differently.</p>
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